AI motion graphics

Motion graphics you can open and rebuild

Describe an animation and Huko returns it in about 30 seconds — as a clip with a timeline per element, keyframes on every property, and version history for every change. Not a rendered file. A thing you can still take apart.

  • ~30s to generate a clip
  • 30 / 13 / 23 entrances, idle loops, exits
  • 4K export ceiling, 10–60 fps
  • 0 credits to reuse a saved clip

What is an editable AI motion graphic?

An editable AI motion graphic is an animation generated from a description that arrives as a project rather than a video file. Every title, shape, counter and figure inside it stays a separate object on its own timeline, so you can retime, restyle, replace or delete any one of them afterwards. Most AI tools flatten their output to an MP4 the moment it is finished — at which point the only edit available is generating a new one and hoping. Huko never flattens until you export.

How fast?
About 30 seconds from description to editable clip.
What can I change?
Anything on screen — timing, position, scale, colour, wording, and which elements are there at all.
Does editing cost credits?
No. Credits are only spent generating something new.
Can I keep it?
Yes — save it to your shelf and it is in every project after this one.

The motion editor

Every clip opens all the way

Generated and hand-built clips open in the same editor, with the same controls. There is no second-class "AI clip" that only supports being deleted.

01

A timeline for every element

The clip is not one object. Each title, shape, counter and image sits on its own row with its own in and out points — so retiming the headline does not touch the bar chart underneath it.

02

Keyframes on any property

Position, scale, rotation, opacity, colour. Set two keyframes and Huko animates between them; double-click one to change its value, drag it to change when it lands.

03

Direct manipulation

Drag to move, handles to resize, edges to trim. The stage is the editor — you are not typing numbers into a panel to find out where something went.

04

Version history per clip

Every change is a version you can step back to. Try the aggressive timing, decide against it, and go back without redoing the four edits before it.

What you build with

Eight kinds of moving part

A motion graphic in Huko is composed, not painted. These are the pieces — each one separately editable, separately animatable, and separately replaceable.

Element types available in Huko motion graphics and what each is for
Element What it is for
Animated text Headlines, lower thirds, kickers and callouts, styled and timed per word.
Shapes Rectangles, circles, lines and arrows — stroked or filled, in the clip’s own palette.
Counters Numbers that count up to a target, for stats, prices, scores and results.
Progress bars Horizontal fills that animate to a percentage, for comparisons and rankings.
Progress rings Circular gauges that sweep to a value — the compact form of the same idea.
Image sliders A cycling stack of images, for before-and-afters and product runs.
Characters Figures that walk, wave, point and react, drawn from your own saved cast.
Backdrops Line-art environments generated from a description — a street, a forest, a desk.

Characters come from your own cast — see the character creator.

Animation

Presets for speed. Keyframes for the rest.

Most of a clip only needs to arrive well, sit well and leave well. Huko ships that part, so your keyframing goes where it actually earns something.

  • 30entrance animations
  • 13idle loops
  • 23exit animations
  • Apply a preset per element

    Give the headline a pop, the counter a rise and the backdrop a slow drift, and the whole clip reads as one designed piece instead of six unrelated moves.

  • Keyframe anything a preset misses

    Set a value, move the playhead, set another. Huko animates between them, and every keyframe stays draggable afterwards.

  • Ask for one change, get one change

    "Make this land harder" adjusts exactly that element. Nothing else in the design moves — an AI edit here is a note to a designer, not a fresh roll of the dice.

  • Extend without starting over

    Add scenes to the end of a clip from the AI or from the built-in collections. It joins the clip’s own history and undoes in a single step.

Save & reuse

Made once. Yours from then on.

A clip you save is not stored inside the project you made it in — it goes on a shelf that belongs to the app, and every project you open afterwards has it.

Up to 200 saved clips

Keep the intro you like, the stat card you keep needing, the environment that took three tries to get right. They are all one click away in the next project.

Free to reopen, forever

A saved clip drops onto the timeline offline, with no credits spent and no balance checked. Generating is what costs — reusing never is.

Still completely editable

What lands is an ordinary clip. It trims, moves, joins a row, opens in the motion editor and exports exactly like one you generated a second ago.

See the whole library

The difference

A rendered file vs. a real clip

What you can do with a typical AI-generated video file compared with a Huko motion clip
Once it is generated… A rendered video file A Huko motion clip
Change the wording Generate again Edit the text
Retime one element Not possible Drag its keyframes
Restyle the colours Generate again Change the palette
Remove one object Not possible Delete the layer
Undo a change from an hour ago Not possible Step back through history
Reuse it in the next project Re-import the file Already on the shelf
Cost of a tweak Another generation Nothing

FAQ

Motion graphics, answered

What is an AI motion graphics generator?

An AI motion graphics generator turns a written description into an animated graphic — a title sequence, an animated stat, a lower third, a diagram that builds itself. Most of them return a finished video file. Huko returns a motion clip instead: the elements stay separate and every one of them stays editable.

How long does Huko take to make a motion graphic?

About 30 seconds. You describe the animation, and what comes back is a fully editable animated clip rather than a video file you would have to unpick.

Can I edit AI-generated motion graphics in Huko?

Yes — that is the whole point of them. Every generated clip opens in a motion editor with a separate timeline row per element, keyframes on any property, drag-and-resize on the stage, and version history for every change. You can retime, restyle, replace or delete anything in the clip.

What can I put in a motion graphic?

Animated text, shapes, counters that count up to a number, progress bars, progress rings, cycling image sliders, characters from your saved cast, and generated line-art backdrops. Each one is a separate object with its own timeline and its own animation.

What animation presets does Huko include?

Every element can take one of 30 entrance animations, 13 idle loops and 23 exits, so a whole clip moves with the same polish without hand-keyframing each piece. Anything a preset does not cover can be keyframed directly.

Can I ask the AI to change one part of a motion graphic?

Yes. Ask for a single change — "make this land harder", "hold the title a beat longer" — and Huko adjusts exactly that element. The rest of your design is left as you set it, so an AI edit is never a re-roll of the whole clip.

Can I make a motion graphic longer?

Yes, two ways. Ask the AI for more scenes, or append one from the built-in collections in a click — offline, with no credits spent. Either way the new scenes land in the clip’s own history and undo in one step.

Can I reuse a motion graphic in another project?

Yes. Save a clip to your shelf and it is available in every project you open afterwards, including projects that do not exist yet. Reopening one works offline and never costs a credit, and what lands is an ordinary editable clip — it trims, moves, opens in the motion editor and exports like a freshly generated one.

Is the motion graphics generator free?

Huko is free to download on macOS and Windows, and the free plan includes 100 credits to generate with. Editing motion graphics, reusing saved ones and using the built-in collections never cost credits on any plan.

What can I export a motion graphic as?

MP4, MOV, WebM or GIF, in vertical, square or landscape, up to 4K at 10–60 fps — or drop the clip onto a video timeline and export it as part of a longer edit.

Free on Mac & Windows

Generate one. Then take it apart.

Huko is a free download with 100 credits to start, no watermark, and the complete editor unlocked from the first launch.