A timeline for every element
The clip is not one object. Each title, shape, counter and image sits on its own row with its own in and out points — so retiming the headline does not touch the bar chart underneath it.
AI motion graphics
Describe an animation and Huko returns it in about 30 seconds — as a clip with a timeline per element, keyframes on every property, and version history for every change. Not a rendered file. A thing you can still take apart.
An editable AI motion graphic is an animation generated from a description that arrives as a project rather than a video file. Every title, shape, counter and figure inside it stays a separate object on its own timeline, so you can retime, restyle, replace or delete any one of them afterwards. Most AI tools flatten their output to an MP4 the moment it is finished — at which point the only edit available is generating a new one and hoping. Huko never flattens until you export.
The motion editor
Generated and hand-built clips open in the same editor, with the same controls. There is no second-class "AI clip" that only supports being deleted.
The clip is not one object. Each title, shape, counter and image sits on its own row with its own in and out points — so retiming the headline does not touch the bar chart underneath it.
Position, scale, rotation, opacity, colour. Set two keyframes and Huko animates between them; double-click one to change its value, drag it to change when it lands.
Drag to move, handles to resize, edges to trim. The stage is the editor — you are not typing numbers into a panel to find out where something went.
Every change is a version you can step back to. Try the aggressive timing, decide against it, and go back without redoing the four edits before it.
What you build with
A motion graphic in Huko is composed, not painted. These are the pieces — each one separately editable, separately animatable, and separately replaceable.
| Element | What it is for |
|---|---|
| Animated text | Headlines, lower thirds, kickers and callouts, styled and timed per word. |
| Shapes | Rectangles, circles, lines and arrows — stroked or filled, in the clip’s own palette. |
| Counters | Numbers that count up to a target, for stats, prices, scores and results. |
| Progress bars | Horizontal fills that animate to a percentage, for comparisons and rankings. |
| Progress rings | Circular gauges that sweep to a value — the compact form of the same idea. |
| Image sliders | A cycling stack of images, for before-and-afters and product runs. |
| Characters | Figures that walk, wave, point and react, drawn from your own saved cast. |
| Backdrops | Line-art environments generated from a description — a street, a forest, a desk. |
Characters come from your own cast — see the character creator.
Animation
Most of a clip only needs to arrive well, sit well and leave well. Huko ships that part, so your keyframing goes where it actually earns something.
Give the headline a pop, the counter a rise and the backdrop a slow drift, and the whole clip reads as one designed piece instead of six unrelated moves.
Set a value, move the playhead, set another. Huko animates between them, and every keyframe stays draggable afterwards.
"Make this land harder" adjusts exactly that element. Nothing else in the design moves — an AI edit here is a note to a designer, not a fresh roll of the dice.
Add scenes to the end of a clip from the AI or from the built-in collections. It joins the clip’s own history and undoes in a single step.
Save & reuse
A clip you save is not stored inside the project you made it in — it goes on a shelf that belongs to the app, and every project you open afterwards has it.
Keep the intro you like, the stat card you keep needing, the environment that took three tries to get right. They are all one click away in the next project.
A saved clip drops onto the timeline offline, with no credits spent and no balance checked. Generating is what costs — reusing never is.
What lands is an ordinary clip. It trims, moves, joins a row, opens in the motion editor and exports exactly like one you generated a second ago.
The difference
| Once it is generated… | A rendered video file | A Huko motion clip |
|---|---|---|
| Change the wording | Generate again | Edit the text |
| Retime one element | Not possible | Drag its keyframes |
| Restyle the colours | Generate again | Change the palette |
| Remove one object | Not possible | Delete the layer |
| Undo a change from an hour ago | Not possible | Step back through history |
| Reuse it in the next project | Re-import the file | Already on the shelf |
| Cost of a tweak | Another generation | Nothing |
FAQ
An AI motion graphics generator turns a written description into an animated graphic — a title sequence, an animated stat, a lower third, a diagram that builds itself. Most of them return a finished video file. Huko returns a motion clip instead: the elements stay separate and every one of them stays editable.
About 30 seconds. You describe the animation, and what comes back is a fully editable animated clip rather than a video file you would have to unpick.
Yes — that is the whole point of them. Every generated clip opens in a motion editor with a separate timeline row per element, keyframes on any property, drag-and-resize on the stage, and version history for every change. You can retime, restyle, replace or delete anything in the clip.
Animated text, shapes, counters that count up to a number, progress bars, progress rings, cycling image sliders, characters from your saved cast, and generated line-art backdrops. Each one is a separate object with its own timeline and its own animation.
Every element can take one of 30 entrance animations, 13 idle loops and 23 exits, so a whole clip moves with the same polish without hand-keyframing each piece. Anything a preset does not cover can be keyframed directly.
Yes. Ask for a single change — "make this land harder", "hold the title a beat longer" — and Huko adjusts exactly that element. The rest of your design is left as you set it, so an AI edit is never a re-roll of the whole clip.
Yes, two ways. Ask the AI for more scenes, or append one from the built-in collections in a click — offline, with no credits spent. Either way the new scenes land in the clip’s own history and undo in one step.
Yes. Save a clip to your shelf and it is available in every project you open afterwards, including projects that do not exist yet. Reopening one works offline and never costs a credit, and what lands is an ordinary editable clip — it trims, moves, opens in the motion editor and exports like a freshly generated one.
Huko is free to download on macOS and Windows, and the free plan includes 100 credits to generate with. Editing motion graphics, reusing saved ones and using the built-in collections never cost credits on any plan.
MP4, MOV, WebM or GIF, in vertical, square or landscape, up to 4K at 10–60 fps — or drop the clip onto a video timeline and export it as part of a longer edit.
Free on Mac & Windows
Huko is a free download with 100 credits to start, no watermark, and the complete editor unlocked from the first launch.