Character creator

Make a character once. Use it forever.

Shape a character part by part instead of prompting for one, save it under a name, and it is waiting in every project you open afterwards. Change it later and every clip already using it changes too.

  • 60 characters in your cast
  • 12 hair styles
  • 13 parts you can style or hide
  • 0 credits to reuse one

What is Huko’s character creator?

Huko’s character creator is an editor for designing a character you own, name and reuse — not a prompt you re-run hoping for a match. You set the head shape, the build, the hair, the colours and the line weight, add your own props, and save the result to a library that belongs to the app rather than to one project. Every project you open from then on has your whole cast on the shelf, and editing a character reaches every clip already using it at once.

Where are they saved?
To your library, not to a project — so they follow you into every new one.
How many?
Up to 60 characters, applied to a whole project or to one figure in one clip.
What if I change one?
Every clip using it updates — including the ones already on your timeline.
What does it cost?
Nothing. Designing, saving and reusing characters never spend credits, on any plan.

The editor

Drawn, not rolled

Prompting for a character means describing one and accepting what comes back. Here you move the controls the drawing is made from — so the character you had in mind is the character you get, on the first try.

01

Head, build and line

Round, square or diamond head with its own corner rounding. Shoulder width, torso shape, limb length, and the weight of the line the whole figure is drawn in.

02

Hair, twelve ways

Cropped, short, bob, long, spiky, curly, top knot, mohawk, afro, ponytail, pigtails — or none. The ones with length get a length slider of their own.

03

Every part, on its own terms

Head, face, torso, collar, tie, arms, legs, feet, hair, ponytail, props and impact effects. Each one can be hidden, filled, recoloured or given its own line weight.

04

Colour that reads on your footage

Near-black for bright shots, white for dark ones, or any colour you pick — per part, so a red tie survives a white shirt.

Props & accessories

Add your own things

A hat, a badge, a tool, a logo, a pair of glasses. Add the shape, then say what it belongs to — and it stays attached through every action the character performs.

  • Pinned to the head

    Follows a nod, a tilt and a turn. This is where a cap, a helmet, glasses or a pair of headphones belong.

  • Pinned to the body

    Follows a lean, a bob and a step. This is where a badge, a backpack, a name tag or a held tool belongs.

  • Impact effects, switchable

    The comic vocabulary that makes a hit land — starbursts on contact, crescents behind a swing. On by default, off in one click if the scene wants restraint.

Save & reuse

A cast that follows you between projects

This is the part most AI video tools do not have. A character saved inside one project is not a library — it is a project you have to remember the name of, and the next one starts empty. Huko's cast belongs to you, not to a file.

Saved by name, not by project

Your cast belongs to the app. A character made in last month’s video is on the shelf of the project you start this afternoon, and of the one you start next year.

Up to 60 characters

Enough for a recurring host, a rotating supporting cast, a client’s brand mascot and the three variations you could not decide between.

Reuse costs nothing

Applying a saved character spends no credits and needs no connection. Generating is what costs; reaching for something you already made never is.

A default for new projects

Pick one character as the one every new project opens with, so the work starts as you instead of as the shipped figure.

Apply to a project or a single clip

Recast a whole video in one action, or change just the one figure in one scene. Both are a click, and both are undoable.

Consistent shot to shot

The same character walks, waves, points and reacts across every scene without drifting into a different person halfway through — the failure mode of prompting for a character each time.

Saved clips work the same way

The difference

Prompted characters vs. a saved cast

Prompting for a character in each video compared with saving a character in Huko
When you need the same character again… Prompted every time A Huko character
Getting the same face twice Luck, and a longer prompt It is the same character
Using it in the next project Write the prompt again Already on the shelf
Changing a detail Regenerate everything Edit once, all clips update
Adding a prop Hope the prompt lands Add a shape, pin it
Starting a new project as yourself Start from scratch Set it as the default
Cost per reuse Another generation Nothing

FAQ

Characters, answered

Does Huko have a character creator?

Yes. Huko includes a character creator where you shape a character directly — head shape, body build, hair from 12 cuts, colours, line weight, and which of the 13 parts are drawn at all. You are editing a character, not re-rolling a prompt until one comes back close enough.

Can I save a character and use it in other projects?

Yes. Save a character under a name and it joins your library, which belongs to the app rather than to one project. Every project you open afterwards has your whole cast on the shelf — including projects that do not exist yet. You can keep up to 60 characters.

How many characters can I save in Huko?

Up to 60. They are listed newest first, and any of them can be applied to a whole project or to a single character inside one clip.

What happens to my clips if I edit a saved character?

They all update. Give a character a rounder head or a different jacket and the walk, the wave and the jump all get it — in the clip you are looking at and in the ones already on your timeline. There is no second copy of your character to keep in sync.

Can I add props or accessories to a character?

Yes. Add your own shapes — a hat, a badge, a tool, a logo — and pin each one to the head or to the body. Head-pinned props follow a nod and a tilt; body-pinned props follow a lean and a bob. Either way they stay attached through every action.

Can I make every new project start with my character?

Yes. Set one character as the default and every new project opens with it already in place, so you never start from the shipped figure again.

What can my characters do?

Walk, run, jump, talk, wave, sneak, point, react — plus the built-in collections of actions, combat, martial arts, side-on travel, comparisons and multi-beat sequences. Every one of them is drawn as your character, not as a generic figure.

Does using a saved character cost credits?

No. Credits are only spent when Huko generates something new. Editing a character, applying one to a project and using the built-in motion collections all cost nothing and work offline, on every plan including Free.

How do I keep a character consistent across a whole video?

Design the character once and apply it to the project. Because every clip draws from the same character rather than from a copy, the figure in scene one and the figure in scene nine are the same figure — including scenes you add afterwards.

Is the character creator free?

Yes. It is part of the editor, and every editing feature is unlocked on the free plan — no watermark, no card needed, and no credits spent on designing, saving or reusing a character.

Free on Mac & Windows

Your cast is one download away

Huko is free to download, with 100 credits to start, no watermark, and the character editor unlocked from the first launch.