Head, build and line
Round, square or diamond head with its own corner rounding. Shoulder width, torso shape, limb length, and the weight of the line the whole figure is drawn in.
Character creator
Shape a character part by part instead of prompting for one, save it under a name, and it is waiting in every project you open afterwards. Change it later and every clip already using it changes too.
Huko’s character creator is an editor for designing a character you own, name and reuse — not a prompt you re-run hoping for a match. You set the head shape, the build, the hair, the colours and the line weight, add your own props, and save the result to a library that belongs to the app rather than to one project. Every project you open from then on has your whole cast on the shelf, and editing a character reaches every clip already using it at once.
The editor
Prompting for a character means describing one and accepting what comes back. Here you move the controls the drawing is made from — so the character you had in mind is the character you get, on the first try.
Round, square or diamond head with its own corner rounding. Shoulder width, torso shape, limb length, and the weight of the line the whole figure is drawn in.
Cropped, short, bob, long, spiky, curly, top knot, mohawk, afro, ponytail, pigtails — or none. The ones with length get a length slider of their own.
Head, face, torso, collar, tie, arms, legs, feet, hair, ponytail, props and impact effects. Each one can be hidden, filled, recoloured or given its own line weight.
Near-black for bright shots, white for dark ones, or any colour you pick — per part, so a red tie survives a white shirt.
Props & accessories
A hat, a badge, a tool, a logo, a pair of glasses. Add the shape, then say what it belongs to — and it stays attached through every action the character performs.
Follows a nod, a tilt and a turn. This is where a cap, a helmet, glasses or a pair of headphones belong.
Follows a lean, a bob and a step. This is where a badge, a backpack, a name tag or a held tool belongs.
The comic vocabulary that makes a hit land — starbursts on contact, crescents behind a swing. On by default, off in one click if the scene wants restraint.
Save & reuse
This is the part most AI video tools do not have. A character saved inside one project is not a library — it is a project you have to remember the name of, and the next one starts empty. Huko's cast belongs to you, not to a file.
Your cast belongs to the app. A character made in last month’s video is on the shelf of the project you start this afternoon, and of the one you start next year.
Enough for a recurring host, a rotating supporting cast, a client’s brand mascot and the three variations you could not decide between.
Applying a saved character spends no credits and needs no connection. Generating is what costs; reaching for something you already made never is.
Pick one character as the one every new project opens with, so the work starts as you instead of as the shipped figure.
Recast a whole video in one action, or change just the one figure in one scene. Both are a click, and both are undoable.
The same character walks, waves, points and reacts across every scene without drifting into a different person halfway through — the failure mode of prompting for a character each time.
The difference
| When you need the same character again… | Prompted every time | A Huko character |
|---|---|---|
| Getting the same face twice | Luck, and a longer prompt | It is the same character |
| Using it in the next project | Write the prompt again | Already on the shelf |
| Changing a detail | Regenerate everything | Edit once, all clips update |
| Adding a prop | Hope the prompt lands | Add a shape, pin it |
| Starting a new project as yourself | Start from scratch | Set it as the default |
| Cost per reuse | Another generation | Nothing |
FAQ
Yes. Huko includes a character creator where you shape a character directly — head shape, body build, hair from 12 cuts, colours, line weight, and which of the 13 parts are drawn at all. You are editing a character, not re-rolling a prompt until one comes back close enough.
Yes. Save a character under a name and it joins your library, which belongs to the app rather than to one project. Every project you open afterwards has your whole cast on the shelf — including projects that do not exist yet. You can keep up to 60 characters.
Up to 60. They are listed newest first, and any of them can be applied to a whole project or to a single character inside one clip.
They all update. Give a character a rounder head or a different jacket and the walk, the wave and the jump all get it — in the clip you are looking at and in the ones already on your timeline. There is no second copy of your character to keep in sync.
Yes. Add your own shapes — a hat, a badge, a tool, a logo — and pin each one to the head or to the body. Head-pinned props follow a nod and a tilt; body-pinned props follow a lean and a bob. Either way they stay attached through every action.
Yes. Set one character as the default and every new project opens with it already in place, so you never start from the shipped figure again.
Walk, run, jump, talk, wave, sneak, point, react — plus the built-in collections of actions, combat, martial arts, side-on travel, comparisons and multi-beat sequences. Every one of them is drawn as your character, not as a generic figure.
No. Credits are only spent when Huko generates something new. Editing a character, applying one to a project and using the built-in motion collections all cost nothing and work offline, on every plan including Free.
Design the character once and apply it to the project. Because every clip draws from the same character rather than from a copy, the figure in scene one and the figure in scene nine are the same figure — including scenes you add afterwards.
Yes. It is part of the editor, and every editing feature is unlocked on the free plan — no watermark, no card needed, and no credits spent on designing, saving or reusing a character.
Free on Mac & Windows
Huko is free to download, with 100 credits to start, no watermark, and the character editor unlocked from the first launch.